The project objectives are:
1. Creation of a course methodology based on gamification in non-formal activities dedicated to social inclusion through the contribution of 27 youth workers from 9 Member States during a course for 6 days youth workers.
2. Developing the skills and competences of 27 youth workers from 9 Member States to use gamification-based methods in their activity of youth workers with young people from disadvantaged categories, following the 6-day course carried out within this project.
The project is developed in accordance with the Erasmus + program and the European and national priorities for 2019.
The national appeal has as a horizontal priority social inclusion and combating segregation and discrimination (the project uses gamification as a useful method in working with young people from disadvantaged categories), and the first priority of the youth field is to support the development and sharing of the working methods of the youth workers. towards marginalized young people. Also, the project is in line with the general directions of the Erasmus + program, but also with the specific objective of the key action 1, to improve the skills of the youth workers.
The methods developed and tested in this project will be useful in other similar projects carried out within the Erasmus + program by partner organizations or organizations benefiting from the project dissemination campaign. These methods are suitable for young people of all ages, but also for young people from disadvantaged categories, as the project activity plan will demonstrate.