Category Archives: SPORTIFICATION Using Gamification in Physical Activities and Sport Activities

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IO1 and IO2 updates

Category:SPORTIFICATION Using Gamification in Physical Activities and Sport Activities
⚽️Even though the world stood still in front of the virus🦠, we are not stopping and still meeting virtually to discuss updates on the project SPORTIFICATION.🎾 Here are some of our announcements:
👉We succesfully finalized Intellectual Output 1 on the 31 of May
👉We started working on Intelectual Output 2 on the 1st of June
👉We meet online periodically to discuss tasks, any problems we may face and strategy about the future of the project
🏀Stay safe and choose to sprint towards your goals to make up for the time you stood still.🏃‍♂️🏃‍♀️
01. COPERTA 02. PARTNERS coperta IO1 meeting (1) meeting (2) meeting (3) meeting (4) meeting (5) meeting (6)

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Intellectual Outputs

Category:SPORTIFICATION Using Gamification in Physical Activities and Sport Activities

THE 5 INTELLECTUAL OUTPUTS

IO1 – STUDY ON THE NEEDS OF YOUNG PEOPLE IN PERIPHERIES AND THEIR SOCIO-ECONOMIC STATUS CONDITIONALITIES

The study we will conduct in the first part of the project is aimed at understanding young people living in peripheries their context. The aim of the project is to encourage participation of young people in sports and physical activities through gamification.

We will conduct the study in 15 different communities located at periphery (3/partner) and in each of the communities we will discuss with young people in order to better know them (narrative interviews). We will follow some specific directions:

1. An overview of life as a 13-20 year old today is necessary to set the context for the relationship young people have with sport. This includes the challenges of growing up in a recession, the changes that young people go through, the role of their peers and the importance of technology in their lives.

2. Understanding young people – their attitudes and behaviours – The second section introduces and explores what we have learned about young people’s attitudes towards sport and the relationship these have to their behaviours.

3. Engaging young people – reaching new audiences – The …


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Project Objectives

Category:SPORTIFICATION Using Gamification in Physical Activities and Sport Activities

MAIN AIM

The project is aimed at increasing, promoting and encouraging participation of young people across the EU in sports and PA activities.

OBJECTIVE 1

Develop learning opportunities, based on specific tools such as websites, apps, online tests, manuals, in sports and PA for young people.

OBJECTIVE 2

Increase knowledge and enrich existing research on how to use gamification for participation of young people in sports and PA activities.

OBJECTIVE 3

Develop instruments and methodologies to be used by instructors and other sports and PA educators.


In order to evaluate to which extent the project reached its results and objectives, we have decided among partners in the consortium to develop a Quality Assurance Plan (criteria and benchmarks).

The evaluation will be ongoing throughout project lifetime. The Steering Committee- senior members of the 5 organizations- will be set up at the beginning of the project.

The Evaluation Board will be responsible for the preparation, implementation and monitoring of the Quality Assurance Plan.


a) transnationality – the success of transnational working and the effectiveness of partners’ contribution. This will be achieved through observation of meetings, questionnaires and focus groups. It will analyze not only the fulfillment of individual expectations of partners, but


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Project Description

Category:SPORTIFICATION Using Gamification in Physical Activities and Sport Activities

In Europe today, 6 of the 7 biggest risk factors for premature death – blood pressure, cholesterol, body mass index, inadequate intake of fruit, obesity and being overweight – are rising across Europe. The European Commission advocates an integrated approach to address these problems, involving stakeholders at local, regional, national and European levels.

The project Sportification is implemented in a consortium of 5 partners which includes Romania, Italy, Portugal, Poland and Lithuania.

The project is aimed at increasing, promoting and encouraging participation of young people across the EU in sports and PA activities.


The financial legal issues are coordinated by the lead applicant, who will ensure that all members will meet the contractual obligations and financial requirements envisaged by the project.

All these provisions will be communicated from the very beginning of the project and will be listed in the extensive partnership agreement that will be signed at the first transnational meeting.

Nevertheless, the amounts and the conditions for pays will be discussed with the partners in a transparent and mutually agreed process.

As regards the financial coordination and the overall budget control we will put in place the following structure:

• Budget management and controlling

• Efficient interfacing with …


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KA2 Sportification – Kickoff meeting

Category:Blog,SPORTIFICATION Using Gamification in Physical Activities and Sport Activities

DSC_0160We are pleased to announce the 5 organizations involved in the Erasmus+ KeyAction2 Sportification project met for the first time during the kickoff meeting held during the 4th and 5th of February in Timișoara, Romania. The meeting took place at IncubART in a space perfectly suited for us, where we warmly welcomed everyone to our country and into this project which we will be implementing during the next 2 years.

We, as the Center of Strategies for Youth Development, are fulfilling the role of coordinators for this project. We had a very productive first meeting, starting with introductions and continuing with a general introduction to all the activities, events and future meetings we are going to prepare. The first meeting is essential for the productivity and efficiency of how we are going to work on this project, because we set up a rythm and a clear understanding on how to proceed in future situations. By assigning roles and drawing guidlines for each organization involved, we made sure to improve the transparency and the communication between the partners so the implementation can proceed smooth and punctual.

In Europe today, 6 of the 7 biggest risk factors for premature death – blood …