Project Results
Category:Gamification Methods for Educational ManagementWHAT WE ARE BRINGING NEW TO THE TABLE
Innovation
The approach we will take in this project is innovative in terms of the criteria we will take into account in developing intellectual outputs, but also innovative in terms of the intellectual outputs (brand new board games and applications) and we will focus on the following aspects:
1. Scaffolding
Learners need different levels of support depending on their competence.
The educational concept of scaffolding is the application of tailored support to move the learner from their current level of learning to the next.
2. Self-Determination Theory
Learners are motivated by psychological needs of competence, autonomy, and social relatedness through both external and internal factors.
Components of the motivational theory of self-determination explain how gamification elements keep learners engaged.
3. Distributed Content Delivery
Learners have better recall if learning content and tests are spaced out over time.
A distributed approach to learning is where the learning content is spaced out over time and the learner is quizzed immediately after the content has been delivered. This reduces learner fatigue and leads to better recall.
Project Results
INTELLECTUAL OUTPUTS
Deliverables such as methodologies, studies and educational instruments based on gamification strategies.